Co-creation

Qualitative research

Quantitative research

Fieldwork (Panel of 10,000 residents)


Quantitative research

  Adapting to Second Life® codes and using the 3D opportunity.

 

The main challenge to conduct quantitative study is to integrate Second Life® codes. For example, to keep the gaming dimension associated to Second Life®, we always integrate visual stimuli and animations.

 
 


EXAMPLE OF QUANTITATIVE RESEARCH:

Opinion studies, usages & attitudes and concept tests
(see research findings to access past projects)

 

This picture shows our quick vote center. Each terminal contains one close-ended question and its answers. Avatars can answer one or all the questions; they are rewarded in L$ (Linden Dollars, Second Life®'s currency) after each question (slot machine’s principle) and can interact with other respondents.

 


Click here to access testimonial

 

 

Second Life® and Linden Lab® are registered tradmarks of Linden Research, Inc. No infrigement is intended.

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