Second Life® is a medium that allows for such
unprecedented degrees of engagement from the consumer
thanks to the interactivity: the consumer is not just
exposed to a concept or even a video, he is immersed in
a simulation. Therefore, he has the possibility to effectively
experience the product, its values, benefits
meaning
that he can explore at his pace, go where he wants to
and moreover share this experience with others. That raises
the psychological engagement in a way a 2D medium (concept
board, ad, video
) cannot.