Main
research findings PURCHASE HABITS
[December 2006, 419 Second Life® residents
interviewed]
Virtual Commerce in 3D virtual worlds and notably
Second Life® introduces a more human
and experimental web thanks to the possibility of interacting
with a brands representative, other clients, friends,
in the 3D sales outlet. With this quantitative
survey, we wanted to in-depth investigate the residents
attitudes and usages towards shopping, with particular
emphasis given to the prices and suggestions for improving
the shopping experience.