Main
research findings BRAND EXPERIENCE qualitative
phase
[July 2007, 8 immersive groups in Second Life®,
2 Real Life focus groups with Second Life®
residents, 50% of French/50% of American interviewed]
Further to the Repères/CB News study, we wanted
to analyze brand equity in Second Life®. We
focused on car dealerships sector as at the time of the
fieldwork they offered many different touch points.
Selected residents were asked to visit 3 Sims among the
following ones: BMW, ING Renault F1, Mazda Motor Euro,
Mercedes Benz, Nissan Altima, Nissan Sentra, Pontiac,
Renault Twingo, ING Renault F1 & Toyota Scion City.
Then, we took
them to 3 sims during the immersive focus groups to get
their feedback on sites and to further investigate their
reactions, feelings towards the brands presence
(for Real Life groups, we provided boards as stimuli).